Tag Archives: Unreal

Qute Configurer v0.2.2

I finally had some time to release a more complete version of Qute Configurer. This is a simple but extremely useful utility for anyone who wishes to develop in Unreal Engine using Qt Creator as their IDE.

The GitHub link can be found here, complete with source-code and binaries:  https://github.com/Zoodinger/QuteConfigurer/releases/tag/v0.2.2

This application is based on the guide that can be found here: https://wiki.unrealengine.com/Using_QtCreator_With_UnrealEngine4

A full tutorial is embedded in the executable which explains how to set up Qt Creator, complete with both text and pictures. After this is finished, the user can simply choose to generate the appropriate Qt project files required for editing, building, and running their projects.

The project is open-source, and I would be delighted if other people contributed.  Unfortunately, the current version only supports Windows. I don’t know if it’d be possible to make it work in Mac.


Adventures with Qt

After a long time of silence, I decided to try out Unreal Engine. This experiment was long overdue, but I was happy using Unity so far. See, I do own the pro version of Unity 4.x and 5.x without paying (it was legally given to me to develop HandyMD), so not using it instead just seemed plain wrong. However, I wasn’t using it anyway. After HandyMD, the only Unity project I was involved with was not a game and is currently put on hold until further notice.

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