Category Archives: Tutorial

Qute Configurer v0.2.2

I finally had some time to release a more complete version of Qute Configurer. This is a simple but extremely useful utility for anyone who wishes to develop in Unreal Engine using Qt Creator as their IDE.

The GitHub link can be found here, complete with source-code and binaries:  https://github.com/Zoodinger/QuteConfigurer/releases/tag/v0.2.2

This application is based on the guide that can be found here: https://wiki.unrealengine.com/Using_QtCreator_With_UnrealEngine4

A full tutorial is embedded in the executable which explains how to set up Qt Creator, complete with both text and pictures. After this is finished, the user can simply choose to generate the appropriate Qt project files required for editing, building, and running their projects.

The project is open-source, and I would be delighted if other people contributed.  Unfortunately, the current version only supports Windows. I don’t know if it’d be possible to make it work in Mac.

screenshot

Tiling sprites in Unity

The current state of 2D in Unity is currently a bit underdeveloped, due to the fact it was only recently released. After all, Unity is still primarily a 3D engine. One of the obvious things that are missing right now is the ability to have tiled sprites. As of version 4.5.4, you cannot do that out of the box without some nasty trickery. Current solutions you find online will usually have you replicate a sprite multiple times, but that’s far from the best solution; a Sprite is not just an image, it’s its own entity that comes with additional overhead.

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