I have been trying to start working a new game, but I’ve just not had enough free time since I started working for Mcor Technologies. Each time I sit down to think about the design of a game, it eventually turns out to be very ambitious in every department. I have planned out a couple of games with promising ideas, and I intend to work on them… eventually. But, that probably won’t happen while I work solo, especially due to the fact I’m mostly a programmer and not an artist.
There’s also another problem I was not expecting: I don’t have enough motivation to work on 3D games (which all my good ideas are based on), because I work with 3D programming every day at work for a non-gaming application. Not enough 3D juice left in me, I suppose.
For this reason, I thought it’d be a good idea to go back to the basics and work on a very simple, sprite-based puzzle game. I’ve laid out the basic design, did some of the programming and drew a few of the sprites. There is a title, but I won’t mention it until I have something more substantial to show.
For now, here is a walking Troll. This is the controllable character in the game: